Disguise VirtualJapan will showcase the popular “xR”, “immersive” and “motion capture” technologies at InterBEE 2023. These technologies have become popular for broadcasting, recording, live stage and event production. For the first time, they will be hosting a free tour of the booth where an instructor will accompany guests to introduce the system and other information.
High-level fusion with CG has become a major trend in broadcasting technology, live stages, and event production. “Virtual production” and “in-camera VFX” are becoming popular as visualization methods, and video production at live stages and events is also highly evolving.
What is CG: A new, flexible, and highly cost-effective/time-effective system is being built around digital assets. These systems are realized through the combined use of various new technologies such as tracking, motion capture, and immersive sound, as well as components such as LED panels, processors, and media servers, to synthesize real and CG spaces.
On this tour, an explainer will accompany you to introduce the booths of three companies where you can feel this trend.
During the approximately 30-minute tour, a disguise japan employee will accompany guests as an explainer, and introduce the booths of the following three companies (including demonstrations 1 and 2).
To experience the “d&b Soundscape demo session” (approximately 40 minutes), demonstration 3, please apply separately here.
1: “Markerless motion capture & xR virtual production system”
Lester Communications (Hall 5, Booth No. 5212)
As a “virtual production system” that enables more creative and efficient production, disguise’s xR freely synthesizes real footage and virtual space in 3D and sends it out in real time. It is compatible with Unreal Engine, Unity, Notch, and TouchDesigner, and it is also possible to use multiple CG engines at the same time.
This exhibit uses Unreal Engine. With “xR,” the outside of the LED wall (ROE Visual) will be supplemented with CG to create a 360-degree surrounding space. Furthermore, this demonstration will also use “Invisible,” a real-time markerless motion capture system that can express human movements in CG without special suits or markers, and will conduct a demonstration with a mixture of CG characters. The virtual studio’s CG uses digidelic’s high-quality UE assets.
2: “Robot arm camera & xR virtual production system”
Ikegami Tsushinki (Hall 4, Booth No. 4208)
This tour showcases the “R2 SYSTEM,” a robot arm camera which can easily take pictures with precise high-speed movement, dynamic camera work, and intuitive and simple operation unique to robots. Furthermore, we will be demonstrating the “xR Virtual Studio,” which enables simultaneous recording with two cameras by adding a camera tracked with Stipe’s RedSpy and frame remapping of Brompton’s LED processor.
xR allows you to express a spacious studio and landscape while saving space. Additionally, it is possible to freely add and place CG items and content using augmented reality.
3: “Immersive audio experience with 360° sound system & giant LED vision”
D&B Audiotechnique Japan (Hall 1, Booth No. 1315)
A program where guests can experience the immersive effects of the latest immersive audio system “d&b Soundscape” to the fullest, with a 360° sound system in the demo room and a giant LED vision set up on the stage. There will be live sessions where guests can listen to live performances such as violins and clarinet in an immersive manner, and guests can experience the actual effects with specially prepared demo sound sources.
A disguise media server is used to send video to the LED vision.
System configuration and its key component companies
We will provide core information for system construction, such as an overview of the system we experienced in the demonstration and how the components that make up the system were selected.
Main components (excluding products from booth companies)