This release features new features and additions that further expand UE5’s groundbreaking toolset. In addition to various improvements and improvements in stability, it is said to have new features that exceed the imagination of creators.
Enhanced virtual production toolset
This release brings new features and additions to the virtual production toolset. A new iOS app for stage manipulation for ICVFX (coming soon for iPad via the Apple App Store) that works with the desktop ICVFX editor, including color grading, light card placement and nDisplay management within the LED volume. It has an intuitive touch-based interface for operation. This allows the filmmaker, with the help of his Unreal Engine operator, to easily make creative adjustments directly on set to create exactly the look they want. and
Now, the additional features in Unreal Engine’s VCam system give filmmakers even more capabilities to help them make originality decisions during pre-production. This includes new features that allow you to operate multiple virtual cameras simultaneously from a single editor instance, as well as new features that create more layered and sophisticated camera movements.
It also adds enhanced nDisplay support for the SMPTE 2110 build that was the initial foundation for Unreal Engine 5.1 for next-generation ICVFX hardware deployments. This experimental feature is suitable for testing in Unreal Engine 5.2 when hardware becomes available, and will be ready for production in Unreal Engine 5.3.
Procedural content generation framework
Unreal Engine 5.2 features an early version of the Procedural Content Generation Framework (PCG) that can be used directly within Unreal Engine without relying on external packages. The framework will include in-editor tools and run-time components.
The PCG tools allow developers to define rules and parameters for bringing their favorite Unreal Engine assets into large-scale scenes, enabling the creation of large-scale worlds quickly and efficiently.
This release includes a new method called Substrate that can be used to create materials that give you more control over the look and feel of objects used in real-time applications such as games, and to create linear content. Enabling this feature replaces the fixed suite of shading models with a more expressive modular framework. This framework offers a wider range of surface appearances and more room to work with parameters. In particular, it demonstrates its power in expressing layered looks such as “liquid on metal” and “dust on clear coat”.
Apple Silicon support
Native support for Apple Silicon has been added to the Unreal Editor. This will improve performance and increase stability.