Epic Games has released Unreal Engine 5.4. This new update brings new features and performance, visual fidelity, and productivity improvements. These updates benefit everyone from game developers to creators across a range of industries.
The virtual production update brings updates to Unreal Engine’s virtual camera tools, which will benefit cinematographers embracing virtual production. It now supports Android in addition to the existing iOS platform. Additionally, virtual camera workflows are now fully supported in Unreal Engine on macOS. Also, the app has been renamed to “Unreal VCam” and has been improved. The app is available on the Apple Store and Google Play.
In the field of VR scouting, Epic Games leverages the XR Creative Framework to support OpenXR HMDs such as Oculus and Valve Index. Also, by introducing a new fully customizable toolkit as an experimental feature, which we claim provides a significantly improved user experience over existing virtual scouting toolkits.
New Depth of Field (DOF) compensation allows ICVFX to precisely control the amount of DOF falloff for digital content rendered by nDisplay, just like when viewed through a cinematic camera, resulting in better results when capturing beautiful close-up shots.
The update also adds a multi-processing inner frustum. This allows the rendering of movie camera footage to be split across more GPU and hardware resources. Additionally, the update comes with numerous stability improvements and other enhancements to SMPTE 2110 support.
Epic Games has announced new pricing and licensing models for Unreal Engine, Twinmotion, and RealityCapture, which will be launched in late April in March 2024. This release will bring into effect a model that will allow developers to fund future engine development.